Astro Crisis Demo
The story It was 2005 and I was writing a series of articles for the DEV magazine about game development with Game Maker 6, so I created this demonstration game. It is …
Mauro Pesci's personal website
The story It was 2005 and I was writing a series of articles for the DEV magazine about game development with Game Maker 6, so I created this demonstration game. It is …
The story It was 2005 and I was writing a series of articles for the DEV magazine about game development with Game Maker 6. So I created this mini demonstration …
The story Around 2006/2007 I was going through the period in which I worked very intensively with Game Maker 6. I had written several articles for “DEV“, an Italian computer …
The story This is a demo I developed many years ago when, I think it was around 2002, when I started experimenting C++ for game development and wanted to start …
The story I had recently known Cocos2D when SpriteKit was introduced in the iOS SDK shortly after. At that point I immediately moved to this new tool and realized that, …
The story It was 2013 and I was still working on projects for the iOS platform. Among the frameworks and libraries for the development of games that I experienced could …
The story My clear and prevalent interest in development has led me to experiment with many technologies. I could not overlook the world of the web which, with its many …
The story During my work as a freelance developer I had very few opportunities to work on video game projects. Normally these were utility applications of various kinds. In 2013, …
Store link Tic Tac Toe Evolution The story Was the year 2012 when I started learning the Android SDK. My goal was always the same: to develop video games. So …
The story In 2006 I joined the ArtLife team – of the InfoByte company – as a video games developer for the J2ME platform. This represented the second project that …