SWAT Missions J2ME
The story In 2006 I joined the ArtLife division team of the InfoByte company as a video games developer for the J2ME platform. My first project for them was a …
Mauro Pesci's personal website
The story In 2006 I joined the ArtLife division team of the InfoByte company as a video games developer for the J2ME platform. My first project for them was a …
This is my first commercia videogame. It was a real, but fully satisfying, venture that I’m still proud to have done.
A very useful feature of “Retained Mode” is the ability to load 3D objects created with modeling programs. Having to implement a 3D video game or even a demo you …
M3G’s Retained Mode allows you to work on the scenes of a game through a hierarchical representation of the structure of the 3D world and its components In the September article we …
We have come to touch the most interesting topic of this series, something that will allow us to enrich 3D objects on our phones with colors and lights . With a minimum …
The main aspects of 3D graphic programming are the management of vertices, polygons and their representation on video. We will develop a small practical example to understand the mechanisms used by M3G. …
The doors are opening to a new world: programming of games for mobile phones. In this journey we will learn the essential techniques to obtain the most from these new potentials. …
When creating a program and in particular a video game most of the attention obviously goes to the graphic aspect. For this reason we will introduce the fundamental concepts to use …
We learn to write a stable application model for our J2ME applications, making full use of the tools offered by the MIDP2 profile. The Java language, now supported by the majority of portable …
Introduction We have reached the last part of this series of articles dedicated to Game Maker. This time we will address the most interesting topic: the use of objects. We will also see how to create the …